Images · Video · Music · One canvas

Generate it.
Then make it yours.

Halo turns a sentence into an image, a clip, or a track — then hands you a real canvas to edit it on. No exporting to another app, no round trips. One studio, from the first idea to the final file.

No card required. No subscription. Pay only for what you generate.

250

Free tokens on signup — roughly 20 images

4

Generators: image, video, music, sequence

1

Canvas where all of it comes together

$0

Monthly fee — top up only when you want

Examples

Real prompts.
Real output.

Every image below was made in Halo, and every caption is the prompt behind it — lightly tidied for spelling, never for substance. Nothing was retouched after it was generated. Two of them also became clips: hit Animate to watch the still move.

Motion

Stills learn
to move

Pick a frame you already generated, describe the motion, and get a clip back — then trim it down to the seconds that actually work.

Generated still: a tropical forest waterfall in morning mist
Start frame
Generated clip · 5s

“camera move closer to waterfall with mist and sun rays glimmering off the mist”

00:00.9 Trim · 3.0s 00:03.9

Drag the handles — the clip above loops just that range.

Start and end framesSet both ends and let the motion interpolate between them.
Two tiersA fast tier for drafts, a premium tier with higher resolution for the final.
Trim scrubberDrag the in and out points and save the trimmed clip as its own asset.
GIF exportPull a loop straight out for chat, docs or social.
The gap

Two tools. One missing step.

Every creative workflow today splits in half — and you spend your day carrying files across the seam.

Generators stop at the picture

You get a beautiful image and a download button. Want the headline on it, the logo placed, the crop changed? That's somebody else's app.

Editors can't make the picture

Layout tools are happy to arrange assets — as long as you already have them. The blank frame is still your problem to solve.

Halo closes the loop

Describe it, and it lands on the canvas as a live layer. Move it, type over it, draw on it, animate it, score it, export it. The generation and the design happen in the same file — because they're the same job.

Features

Everything you need
to go from blank to finished

A generation engine and a design surface, built as one product instead of two that happen to share a login.

Prompt to image

Describe what you want and pick an aspect ratio. The result arrives on the canvas as an editable layer, not a download in your browser's folder.

Reference-guided results

Point at an image you already made and generate the next one in the same subject or style. Keep a look consistent across a whole set.

A real canvas

Layers, text, shapes, freehand drawing, transform handles, snap and scale. Everything you'd expect from a design tool, wrapped around your generations.

Motion, from a still

Turn a frame into a clip — or set a start frame and an end frame and let the motion fill the gap. Two quality tiers, so quick tests stay cheap.

Music on demand

Describe a mood and a length, get a track. No library licensing, no searching a stock catalogue for something that almost fits.

Sequencer

Stack clips on real tracks, set text directly on the frame, inset a second shot into any corner, then render the whole thing to one video. The last mile that usually sends you to an editor.

Projects, saved and re-openable
Explore your own generation library
PNG and animated GIF export
Private by default — per-account isolation
Works on phone, tablet and desktop
Live token meter, always visible
Colour grading, with your own .cube LUTs
Captions written from the spoken audio
Hand off to Final Cut or OpenTimelineIO
Inside the studio

The canvas and
the timeline

Switch between them without leaving the project you're working on.

The canvas is the point

A generation is a starting frame, not a finished piece. In Halo it drops in as a layer you can actually work with.

  • Layer stack — reorder, hide, lock and select just like a design tool.
  • Type and shapes — headlines, captions, badges and blocks over the artwork.
  • Freehand draw — annotate, mask, or sketch straight onto the frame.
  • Fit and export — one click to fit the frame, one to export a clean PNG.

Cut it together, score it, ship it

The sequencer is where the pieces become a piece. Real tracks, text you place on the picture itself, and a score underneath.

  • Real tracks. Video, text and audio stacked on one timeline, with zoom, snapping, split and undo behind every move.
  • Text on the frame. Choose the typeface, size, weight, colour and alignment, then drag it where it belongs and retype it in place.
  • Picture in picture. Inset a shot into any corner at three sizes, and let it slide in, pop, or travel across the frame.
  • Trim from either end. Pull a clip's head or its tail without disturbing what sits around it.
  • Voice and score. Have a narrator read your line aloud, and describe the music you want underneath it.
  • One render. Output the whole sequence as a single finished video.
How it works

Blank canvas to finished file
in three moves

No install, no plugins, no handoff between apps. Open a browser and start.

01

Describe it

Type what you're picturing, choose a shape, and generate. Add a reference image if you want the result to match something you've already made.

02

Work it on the canvas

Position, scale, layer, type over it, draw on it. Generate more pieces into the same file until the composition is right.

03

Export or animate

Take the PNG, or push it further — turn it into a clip, add a score, sequence it, and render the finished video.

Pricing

Your Free Tokens

250 tokens, the moment you sign up.

Enough for about 20 images. No card, no trial countdown, nothing to cancel.

Start free

Pay as you go.
Tokens never expire.

When the free ones run out, top up from $5. No subscription, no seats, no monthly minimum — and whatever you buy stays in your account until you actually spend it.

What tokens buy Images are metered by size, video and music by the second. Editing, saving and exporting cost nothing — you only spend when something new is generated.
Bigger bundles go further Every bundle is a one-off purchase, and the larger ones cost less per token.
You always see the balance Your remaining tokens sit in the studio toolbar, updating as you work.
Teams and white-label Bulk bundles, shared brand assets, custom generation limits and onboarding. Contact sales.
Questions

Before you start

What do tokens actually pay for?
Generation. Images are metered by output size, video and music by the second. Editing, saving, exporting and everything else on the canvas is free — you only spend when the AI produces something new. A one-megapixel image runs about 12 tokens, so the 250 free tokens work out to roughly 20 images.
Is there a subscription?
No. There's no monthly fee and no per-seat pricing. You start with free tokens, and if you run out you buy a bundle. If you don't generate anything for a month, you don't pay anything for that month.
Do I need design experience?
No. If you can describe what you want, you can get a result in one step. The canvas is there for when you want more control — layers, type and drawing tools work the way you'd expect from any design app, but nothing forces you to touch them.
Can other people see what I make?
No. Every account is fully isolated: your images, clips, tracks, projects and files are visible only to you, and requests for someone else's assets are rejected. There's no public gallery and nothing is shared unless you export it and share it yourself.
What can I do with the output?
The work you generate in Halo is yours to use — export the PNG, GIF or rendered video and take it wherever you need it. The full detail lives in the Terms of Service.
What do I need to get started?
A browser and an email address. Halo runs on the web — desktop, tablet or phone — with nothing to install. Sign up, confirm your email, and the free tokens are already in your account.

Your next idea is
one sentence away

Start with 250 free tokens. No card, no subscription, no reason not to see what it does.